I recommend a carrier focused fleet with mixed Navy/Astartes ships in the campaign for people tweaking their leadership and fleet values. Save editing troop values is proving a right arse though and it's not easy to do or get to properly work a lot of the time, so I'm going to start looking in game for a method to tinker with them. Makes bloody sense, they designed it for their pathetic 3-5 ships sized fleets, so in that context it takes a while to neuter a ship through boarding, but in proper fleet battles the troop values of ships are too low to actually simulate what taking over a ship in 40k means. Specifically, the boarding system is far, FAR too strong with more ships on the field. The one problem I did run into and that needs some fixing is one of balance. The key here is to make sure your fleets are also large enough to counter the enemy. Like I did in the first game (except that one never allowed you to field 2 or 3 battleships). I have done the edits and it's fucking nice to get into proper fleet and armada clashes. My friend that is sweet music to my ears. Now try to defend your systems against pirates tyranids orcs etc fleets with ~15k value. The enemys fleet scale with yours - and they go full size very fast I strongly recommend to NOT edit the fleetsize and leadership.
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